The Lost & Found Collection: Counterpart, Artefact & BoB
Created by Jack Harrison ~ Mousehole Press
Counterpart, Artefact & Bucket of Bolts—three card-based story games about objects with a will of their own, for solo or group play.
Latest Updates from Our Project:
That's a wrap!
over 1 year ago
– Thu, Oct 03, 2024 at 10:41:04 AM
Thanks so much everyone! I'm really looking forward to getting started on this project delivery—and it's great that we hit the £120k stretch goal today.
cheers! (rip 💀)
Plans are in motion, schedules are being made, artists are sharpening their pencils—we're getting on the way!
Tonight, though, I'm going to have a lie-down and let out a big exhale that will last about two weeks...
🔜 What's next?
The month after a campaign ends is usually fairly quiet, so I'll wait till the end of October for the first proper update.
You can expect information about backer surveys, a schedule, and some new illustrations (that have already started coming in!). Exciting stuff.
🗣️ Communication expectations
As we embark on the delivery, I thought it was worth reiterating my commitments and boundaries about communication. I have these in the FAQs, but it's worth posting again here as not everyone reads that kind of thing!
Office hours
I don't have Kickstarter, Twitter or any other social media on my phone. I used to, and I found that it was pretty ruinous for my mental health to be checking things 24/7. Instead, I check for comments and messages first thing in the morning on my laptop (around 8am BST), and periodically through the working day. I don't usually check anything on the weekend or holidays. Sometimes I'm having a manic week and things take a few days to respond to.
Emergencies
If something can't wait that long, or if I've missed your comment, you can always drop me an email: jack at mousehole dot press. I have that on my phone, and will do my best to get back to you as soon as possible.
Updates
During fulfilment you can expect one update a month from me until it's delivered. Some months will be busier than others, but I will make sure to get something out regardless. Please don't request an update unless, somehow, a month has passed without word (but this won't happen!).
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👋 Cheers everyone! J
Our first (proper) stretch goal
over 1 year ago
– Tue, Sep 17, 2024 at 03:29:44 AM
I get to live! Hooray. It's pretty great to feel secure for my next year or so doing this work full time—thank you all so much!
I'm really looking forward to getting into my writing routine 📝
Getting over £100k was sort of essential, but now we can shift focus to things that are just for fun and/or nice to look at. Let's talk about our first stretch goal!
Stretch Goal #1: Spot UV
shiny! ✨
Yep, if we hit our first stretch goal I'll add glossy spot UV detailing to all three of the boxes. This is a shiny coat applied to parts of the design to create contrast in both texture and light—and generally make the illustrations and text pop. It's gonna look rad!
I'm setting the target for this one at £120,000. We've still got just over half our runtime remaining on this campaign, so I'm fairly confident we can hit it, but the faster we get there the more other cool stuff I can add before we're done! If you're able to share the project on socials, tell your game-loving friends about it, or just shout semi-related words about it from the rooftops, it would really be appreciated.
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That's it for now. Thanks!
Jack
We're funded!
almost 2 years ago
– Wed, Sep 04, 2024 at 05:06:53 AM
Folks, I was so nervous about this project.
This is the first time I've brought a game to Kickstarter since going full-time on game design. There is so much more riding on it this time—if it failed, would I have to go back to my day job with my tail between my legs?
I have also never had a goal anywhere close to this scale before, and the sheer amount of artwork and production involved is huge, even before you multiply it all by three (!).
Even still. EVEN STILL! You smashed it in less than a day. Thank you all, truly, so much. I can keep doing this job that I love, and you can all help me bring some beautiful games into the world. Hooray!
you are the ham to my ponyo
I'm going to go for a walk in the woods today. It's the second day that the kids are back at school, and I've had a pretty stressful run-up to this launch getting everything ready alongside all the chaos and muddled routines that come with the summer holidays.
me, this afternoon
I do have stretch goals planned, but I will be waiting on them until/if we hit £100,000. I was so worried about this project that I didn't actually budget anything for me to pay myself during the production—it's just enough to cover all the editing, artwork and printing. So I suppose this first 'stretch goal' is simply Jack (+family) Get To Live For A Year. Let's, err, make it happen!