We're funded!
about 2 years ago
– Wed, Sep 04, 2024 at 05:06:53 AM
Folks, I was so nervous about this project.
This is the first time I've brought a game to Kickstarter since going full-time on game design. There is so much more riding on it this time—if it failed, would I have to go back to my day job with my tail between my legs?
I have also never had a goal anywhere close to this scale before, and the sheer amount of artwork and production involved is huge, even before you multiply it all by three (!).
Even still. EVEN STILL! You smashed it in less than a day. Thank you all, truly, so much. I can keep doing this job that I love, and you can all help me bring some beautiful games into the world. Hooray!
I'm going to go for a walk in the woods today. It's the second day that the kids are back at school, and I've had a pretty stressful run-up to this launch getting everything ready alongside all the chaos and muddled routines that come with the summer holidays.
I do have stretch goals planned, but I will be waiting on them until/if we hit £100,000. I was so worried about this project that I didn't actually budget anything for me to pay myself during the production—it's just enough to cover all the editing, artwork and printing. So I suppose this first 'stretch goal' is simply Jack (+family) Get To Live For A Year. Let's, err, make it happen!
Thanks again everyone, you are so wonderful! 💕
Jack